We are Alessandro Coronas and Nicola Pedroni, the two people behind the audio of award-winning games like Mutazione, Tales of the Shire, Where is my Heart?, Star Stuff, and many others.
After 16 years in the trenches working solo, we realized bumps on the road were always pretty much the same from game to game, until one day we told each other:
“Why don’t we build a small, compact studio that makes things easier for small and mid-sized teams?”
This is how Millo was born: two freelancers who can work, when needed, as a single compact team, making all the benefits and efficiency of a full in-house audio department accessible and sustainable for independent, lean-structured teams.
Millo was created to provide a complete audio solution that brings senior experience into an agile, compact format tailored for smaller teams.
Our goal is to keep things simple, lean and agile, while delivering the depth and scope of a senior audio team.
20+ years of music production/sound design skills
Strong focus on establishing a disciplined and realistic audio pipeline
Holistic, user centered approach to music/sound design integration
Middleware & native tools audio Implementation
Extensive experience with non-linear and adaptive procedural audio
Strong focus on building redundancy free audio systems
Passionate about finding creative solutions for weird & unexpected problems
Navy Seals grade attention to details

*This photo is NOT generated by AI but the result of many, many hours of lateral thinking, hand labour and wacky creativity from the amazing artist Laura Mura
We believe our beloved game industry is evolving, and we like the idea of contributing by offering senior-level experience to teams that usually don’t have access to it. That’s why we decided to start with an introductory price accessible even for super-small or first-game teams.
