Hello Hazelight

Nicola Pedroni

Nicola Pedroni is a Composer and Sound Designer, based in Florence and a co-founder of Millo Game Audio Studio.

Over the years working in game audio, Nicola has handled sound design, composition and implementation for several really cool games.

He combines creative audio skills with a strong understanding of the technical side, making him a highly versatile professional skilled in designing streamlined, no-nonsense audio systems.

Skills

  • 20+ years of music production/sound design skills

  • 3 years of experience in game development

  • 8 years of experience with remote working with strong planning, prioritization and time management
  • Strong focus on establishing & managing a disciplined audio pipeline

  • Holistic, user centered approach to music/sound design integration

  • Middleware & native tools audio Implementation

  • Extensive experience with non-linear and adaptive procedural audio

  • Strong focus on building redundancy free audio systems

  • Passionate about finding creative solutions for weird & unexpected problems

  • Always ready to embrace the twists & turns of game development
  • Navy Seals grade attention to details

This is for You

I’ve put myself in the role of a composer’s assistant tasked to produce a variation of the track Hopes of Spring.

Music Playlist

A diverse music playlist showcasing some of the OST colours from my past games.

Music-related Shorts

  • Star Stuff trailer

    The music-only version of the launch trailer. Matching the sound aesthetics of the game's OST, made by Tasty Morsels Collective, done almost entirely with pure analogue instrumentation.
  • Frammento

    The soundtrack for an animated short film, showcasing multiple musical styles and a dynamic tempo crescendo to align with the director's creative vision.
  • My world is…

    A video about how I turn everyday objects and kids' toys into gripping sounds.

Implementation

Technical practices from games I contributed To.

  • Non-linear Composition and FMOD Implementation for Virivì

    A technical breakdown of the approach to implementing in FMOD the non-linear OST composed for the cozy game Virivì e l'Ombra della Pioggia, Whitesock Studio, 2025.

In-Game Shorts

A quick glance at some of the creative decisions I made for a few games I have worked on.

  • Star Stuff Sound Design

    From the award-nominated game Star Stuff, this reel spotlights my tactile, minimal, and playful sound design, balancing immersion and subtlety to perfectly match the game's rounded art style.
  • Galacticare Sound Design

    A bite sized reel showing my approach to crafting some mechanical and hi-tech sounds for the award-winning game Galacticare.
  • Star Stuff UX

    This reel highlights my sound design approach for Star Stuff's programming interface, where the core loop revolves around coding and collaborating with bots to tackle diverse tasks.

Credits

Games I have worked on

  • STAR STUFF - BEST AUDIO FINALIST INDIECADE 2024
  • STAR STUFF - BEST AUDIO FINALIST INDIECADE 2024